SpilBar 55: Greening the Game
At SpilBar 55 we want to explore possible climate initiatives in the games industry and dive into which efforts game developers and publishers can address to minimize the environmental impact of games and game development.
The talks cover a range of topics, from reducing carbon emissions and waste to incorporating sustainability and eco-consciousness in the game design and narrative. The goal? Hmmm – let’s collectively gain insight into the challenges and opportunities of integrating climate action into the games industry, and find good strategies for promoting environmental stewardship and fostering positive change from within.
Special guest Jan Neiiendam from Vision Denmark will host the evening. See ya soon!
16:00: Doors open
16.30: Welcome and introduction by Jan Neiiendam
17.00: Jan Viegand: “climate accounts and the gaming industry. A preliminary study from Denmark”
17.25: Elina Tyynelä: “How to make a carbon calculator for Finnish game developers” (ONLINE)
18.00: Mathias Nørvig: “The What, How and Why of the project Playing for the Planet”
18:15: Messages & Open Mic
18:20 – 19:00 refreshments and mingling in the foyer
Bio: Jan is partner in the consulting firm Viegand & Maagøe advising on the energy efficiency of products with special focus on IT and electronics. Furthermore, Jan works across a wide range of energy related subjects and IT tools.
Title: “Climate accounts and the gaming industry. A preliminary study from Denmark.”
Bio: Elina Tyynelä works as a coordinator at Neogames Finland – the hub of the Finnish Game Industry. Lately she has been working closely with the idea of how game studios could estimate their carbon footprint. The work led to the creation of the Finnish Game Industry model for CO2 emissions calculations.
Title: “How to make a carbon calculator for Finnish game developers”
Mathias is the CEO of the Danish game developer SYBO, one of Denmarks biggest mobile game developers and the creators of the most downloaded mobile game in the world – Subway Surfers.
Title: “The What, How and Why of the project Playing for the Planet”
As always, attendance is free and does not require registration.
About SpilBar: SpilBar is operated by Vision Denmark in collaboration with the Danish National Film School. The SpilBar format was developed by Interactive Denmark, Thomas Vigild and DADIU, represented by Kristine Ploug.
The logo is designed by Pernille Sihm.
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SpilBar is supported by the Game Funding Scheme under the Danish Film Institut, the Danish Board of Business Development and EU.
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