
SpilBar 54: Hype, Fear, and Loathing – Generative AI in Games
THIS IS A SAVE THE DATE – FINAL PROGRAM TO BE CONFIRMED
Recent developments of sophisticated AI tools have unleashed a wave of fear. Yet they have also lead to an immense boost in creativity. As these tools are maturing, it is becoming clearer what they can and can’t help us with. How flawed they are, how powerful, and how hilarious.
On this afternoon we will look at the changes to the creative process and the game development workflow that AI is setting out to bring. We’ll ground it in examining how our relation to our cultural history is changing when we can actively play with it.
The event will be rounded off with a panel discussion.
This SpilBar is curated by Associate Professor & LAIKA co-founder Martin Pichlmair
If you are up for showcasing your game punch in your details here before March 23th.
As always, attendance is free and registration is not required.
About SpilBar: SpilBar is operated by Vision Denmark in collaboration with the Danish National Film School. The SpilBar format was developed by Interactive Denmark, Thomas Vigild and DADIU, represented by Kristine Ploug.
The logo is designed by Pernille Sihm.
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SpilBar is supported by the Game Funding Scheme under the Danish Film Institute and Danish Board of Business Development.
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