Digital Tech Summit 2022
Digital Tech Summit er mødested for innovative start-ups, teknologiførende virksomheder og stærke forskningsmiljøer – en hybrid mellem konference, messe og networking event, midt i København. I år er vi gået sammen med København Universitet om at arrangere tre sessioner: ’What is the future of Co-bots’, ’Digital Twins for Digital Design and Quality Assesment in Production’ og ‘What happens when the Metaverse meets real life?’
Deltagelse er gratis for digitale startups. Til Vision Denmarks andre klyngemedlemmer giver vi 30% rabat ved brug af koden DTS2022. Vi håber meget på at se jer.
(Read description in English here)
What is the future of Co-bots
What is the potential of co-bots in business and research? What are the opportunities and how can we collaborate to create new businesses? And what are the challenges?
This session will try to give answers to these questions while also showcasing some of the current research with cobots.
Introduction: Speaker will be announced
Business Talk: Søren Elmer Kristensen, Project Director, Odense Robotics
Scientific Talk/business Talk: “How to most easily tell a robot what to do?”, Kenny Erleben, Professor, University of Copenhagen and Matias Søndergaard, Co-founder and Chief Product Officer, Rokoko
Business Talk: “LOFT Mobile Service Robot with Safe and Social-Aware Navigation for Construction”, Poramate Manoonpong, Professor, University of Southern Denmark and Mads Bendt, Founder of Capra Robotics™ ApS
Scientific Talk/business Talk: “High-Fidelity Digital Twins of Collaborative Robots”, Emil Madsen, Digital Twin Specialist, Universal Robots and Simon Søndergård Taber, R&D Manager, Universal Robots.
Digital Twins for Digital Design and Quality Assesment in Production
A digital twin means a computer model that use simulation to predict or test real-world outcomes. A digital twin means a computer model that use simulation to predict or test real-world outcomes. This session adresses two important challenges posed by digital twins. The first challenges is models of humans for computerized clinical trials and digital design of health care products and medical devices. The crux is to deal with the challenge of variability of humans. The second challenge is how to use computer graphics to assess quality in production through digital models of geometry and surface material properties to create a baseline for how assembly line products should appear. This gives fast approaches for testing. This session will showcase recent trends and development of digital twinning. The session is highly relevant for companies or academics who wish to level up their development and production pipelines to use smarter digital tools to save time and resources on design development, testing and quality assurance.
Introduction: Kenny Erleben, Professor, Department of Computer Science, University of Copenhagen.
Scientific Talk: “Populations of Digital Twins – Why are human models difficult?”, Sune Darkner, Associate professor, Department of Computer Science, University of Copenhagen.
Industry Talk: “Jaws”, Torkan Gholamalizadeh, Scientific consultant, 3Shape ApS
Industry Talk: “Walk the Talk”, Paul Schreiner, Researcher, Rokoko
Scientific Talk: “Hips”, Faezeh Moshfeghifar, Department of Computer Science, University of Copenhagen.
Scientific Talk: “What is this supposed to look like?”, Jeppe Revall Frisvad, Associate Professor, DTU Compute, Technical University of Denmark.
Panel discussion 20 minutes of afterthoughts: Discussion of the future of computerized deisgn, testing and quality assurance. Open questions from audience.
What happens when the Metaverse meets real life?
In recent years, Virtual Reality (VR) has really showed its potential. Starting out as a fascinating feature in the entertainment industry, the possibilities of exploiting VR for training and educational purposes have now extended into real life applications. What works well? And where should we still investigate potentials for improvement?
VR has the potential to transfer a human being from one location or scenario to another without having to change the actual physical environment – even in situations that do not exist in real time. This technology allows for numerous ways of collaborating, testing, and experimenting in the Metaverse, in time and space, also across borders.
In this session we will demonstrate how Virtual Reality (VR) and also Augmented Reality (VR) are gaining increasing importance in the industry, e.g for training, nudging and empowering people in a safe environment. You will be updated on trends, and experience real life examples of how VR/AR could be of benefit to your society or your business.
Introduction and welcome by Moderator Therkel Therkelsen
Scientific Talk: “Why is The Human Component in Immersive Virtual Reality in the Metaverse relevant?”, Guido Makransky, Professor in Educational Psychology at the Department of Psychology, University of Copenhagen,
Business Talk: ” title tba”, Jan Gugenheimer, Professor, Dr., Human Computer Interaction, TU Darmstadt, Germany.
Scientific Talk/business Talk: “Training applications of metaverse: possibilities and limitations” Gunver B Majgaard , Associate Professor, PhD, University of Southern Denmark, Game Development and Learning Technology Unit, Mærsk Mc-Kinney Møller Institute, University of Southern Denmark”
Business Talk: “How VR can make a positive impact in Healthcare and Mental Health?”, Simon Lajboschitz, Co-Founder & CEO, Khora VR