SpilBar 44: The Look!
Note: This event will be in English
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Why does a game look the way it does? What does a game tell us, just by looking the way it does? And how is our experience affected by the way a game looks?
This edition of SpilBar is all about the aesthetics of digital video games, but also how these relate to other media outside of games.
NOTE: Due to COVID-19 restrictions, we sadly will have to impose a limit on the number of people attending the physical event (for the first time ever). However, for the first time, the event will also be streamed live to those, not able to attend the physical event on the Vision Denmark Twitch-channel.
Tickets will be released sep. 1st at noon.
Program:
16:30 – 16:40: Welcome & introduction
16:40 – 17:10: Jesper Juul, associate Professor at KADK
Based on his recent book, “Handmade pixels”, Juul will be talking about how aesthetics is an integral part of indie games struggle for authenticity
17:10 – 17:30: Niels Fyrst, Freelance graphics designer
Niels Fyrst will talk about his approach to design, and the importance to look at other medias, than the one you are designing for
…. more speakers may be added.
Spilbar is organized by Vision Denmark, Interactive Denmark, DADIU, Vallekilde, with support from DFI.
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