The collaboration between HEKA VR and Aalborg University explores the impact of VR as a treatment of young patients with ”schizophrenia-spectrum disorders” (SSD). The method makes it possible to recreate auditive and visual simulation of a person’s hallucinations through an avatar in VR.
Marionette XR and DTU has teamed up with A.film and Hydralab to explore the potential of using AI for optimizing a central part of the animation production process and save time from ground work, which can go into perfection of creative details.
Aalborg University and 10 game companies are collaborating on finding a foundation for future sustainability standards in the games industry The work is based on partial results from the report “Analysis of the climate footprint in the gaming industry” (2022).
In order to help the green transition in the games industry on its way, Vision Denmark has started an innovation network for Danish game developers who want to reduce their climate footprint. Here, the companies can identify where implementing joint initiatives will have the greatest effect.
The project explores the use of game engines and other game technologies to adapt existing narratives to transmedia IPs (e.g. games, films, TV series, VR). The goal is to develop a digital method and test it at a game company, an animation film company, a book publisher and a theatre.
Technologies and hardware enabling Extended Reality have become increasingly cheaper, smaller, lighter in design and more widely used. This project examines what our future with XR will look like. How XR can change what we see and help us behave in the world.
An annual industry meeting for the film and animation sector deep-diving into present topics and challenges in the industry. Tor the CMIF 2023 the main theme is the use and implementation of new technologies and the following need for thinking production and skill sets in a new way.
With a digital 3D model of a 300-year-old shipwreck as a focal point, the project will investigate the extent to which it is technically possible to create a ground-breaking augmented reality experience, where several guests simultaneously see and experience the same virtual 3D model.
The gaming company Playdead will, in collaboration with DTU, develop a tool for the Danish digital visual industry, which enables visualization of digital sand, gravel and other granular materials.
Focusing on how creative technology and storytelling can contribute to sustainability and green transformation across digital visual and lifestyle industries.
Exploration and development of new methods for real-time productions with the sub-technologies; Universal Scene Description and Realtime performance capture.
The project develops, documents and communicates good practices within creative pre-visualization of films, television and animation using Virtual Production tools.
The technology simulates human behavior of Non-Player Characters and enables characters in computer games to make free and emotion-driven choices to achieve a specific goal.
With the ArtEngine project, the National Film School of Denmark explores how game developers and filmmakers can use narratives, scenography and other content generated by artificial intelligence.
The project will strengthen the awareness of and inclusion of data about the audience and target groups in the development process of Danish filmmakers.
The project explores how combining motion capture and VR techniques with robots can generate remote training of robots and hence generate use for a new industry.